These fast, fun digitally focused games reach an audience of young players who wouldn't dream of downloading the dinosaur that is Magic Online (at least, not until they have reached the point in their Magic life where they are chasing the dream of qualifying for a Pro Tour, which takes a while and is a step that most Magic players never make)
Putting aside the avoidance of choosing suboptimal Commanders for archetypes, the lack of pet cards, and never picking cards for flavor, a B4/B5 player is mathing on gameplan and win conditions, and not on what most players could benefit from considering using math for: getting to enjoy the reason you put the deck together in the first place, commonly known as doing the thing
Expecting home-printed cards to match professional output Home printers can't replicate the rigidity, finish, or precision of professional card stock printing
With his three lore value and 2/5 stat line, Bashful, Hopeless Romantic has incredible value on turn four, but keep in mind he can only quest if you have another Dwarf in play, so make sure you can keep one of the Seven Dwarfs on the board or, preferably, play one on the following turn
The prize for winners was a set of 20 cards, each of which had the winning images printed on them